Ghost In The Machine
In this article we will examine the targets
and techniques of psychic sabotage of machines. This set of information
can have a powerful impact on the modern battlefield, as it is
increasingly mechanized and computerized, leaving more equipment
vulnerable to psychokinetic influence. As battlefield tactics rely on
increasingly complex active systems, it makes sense to develop
protocols for the disruption of forces through equipment failure.
The areas of vulnerability that are most
accessible to us are all active systems, as established in the first
article in the series, which allow us to use the energy inherent in a
given system to destroy it.
First though we will need to establish what
particular types of battlefield gear are going to give us the best
response to time input ratio. This quick list is ordered from most
important to least, so for actual combat efficiency, start with the top
and work your way down in general. Don't forget to look for other
opportunities though. This list is far from complete.
The areas of vulnerability that are most
accessible to us are all active systems, as established in the first
article in the series, which allow us to use the energy inherent in a
given system to destroy it. 1. Combat vehicles. Jets, trucks and tanks
come to mind, complex naval vessels as well. Any vehicle has hundreds
of points of wear, both from external forces and internal functions,
that can be exploited and accelerated. All modern jets and tanks, as
well as some of the trucks have computer components. There are
relatively simple things that can disrupt computer systems.
2. Weapons. Older weapons could be effected
with a bit of difficulty, but the straight forward and sturdy designs
made it difficult to reliably cause breakdowns. The most modern weapons
are beginning to include computer components and high tech targeting
systems however. This makes them easy to disrupt, compared to the
weapons of old.
3. Communications. Radios and satellites are
great targets. It does not stop enemy combatants, but it will break
down the ability of the other side to make good decisions and organize
attack plans easily. Satellites especially are vulnerable, due to the
difficulties inherent in repair, and the great complexity of most of
them.
4. Behind the lines logistics computers and
communications. This won't slow anyone long, as replacements for
computers can be easily found and other alternatives can be made, but
is will give them something else to think about for a few hours. This
could buy you time in a pinch.
5. Missile and bomb targeting computers. If
they cannot steer them, they cannot ensure a good strike upon your
side. This is lower on the list because specific targeting of a missile
in flight is too slow to be of much use. You will have to create the
needed fields well before launch if you wish to have high level effect.
There are of course many other good targets.
Think about what you need to accomplish and see what you can disrupt
from there. Since most of these technique are performed from well
behind the lines of actual combat, at least they should be, you can
test various enemy equipment to see if some of it is more vulnerable
than others. Be creative and innovative in your sabotage!
I am not going to go through every step of the
basics here. This information is found on the web site and to a lesser
extent in the first article. Please make sure that you read it all
before starting. It can make the difference between almost magical
power and staring at the inside of your eyelids for hours to no avail!
That said?
*Start by sensing the selected target. Examine
it for any wear or damaged parts. See if you can get a feel for what
powers it and if it has any structural weaknesses.
*Use this data to select the most vulnerable
area of the system. If no clear area presents itself, target the whole
unit. Make sure you select a specific target and get a feel for the
exact space and, of course, object you seek to influence. On of the
major problems the U.S. government has been running into in there
"remote influencing" sabotage program, amounts to a lack of specific
targeting. They handed out targets and let the people go to. When they
tried to cause computer malfunctions in tests, they found that it did
indeed work, but that the computers that were most familiar to the
psychic had a tendency to break down as well as the targets! You will
want to gain a good sense of the system you are focusing on first, just
to make sure this does not happen.
*Establish a self-propagating field around the
area you are targeting, hold the concept of dysfunction or breakdown.
Don't get too specific, unless you are very sure about what kind of
disruption will be most effective. You want the machine not to work,
not some specific kind of breakdown. The more open ended and easy going
you are about what you are trying to influence, the easier it will be
to make happen.
*Hold the field for the at least an hour to an
hour and a half. The less active a system, the stronger the field will
need to be.
Now, there are a few variations that are useful for these purposes.
*Set up a vibration resonance pattern in the
airframe of planes or the internal structure of engines. This takes
some sensitivity to what you are doing, and the machine will have to be
in operation to set up correctly. Sense the target in question.
Generate a field that alters the vibrations created by the moving
parts. It is not necessary to understand exactly what is happening on
every level to make this work. Using general conceptual constructs
tends to work very well, better in fact, than trying to map out the
specific mathematical relationships involved in such a project. In
other words, just "will" (hold a conceptual ideal) it to vibrate itself
apart, don?t try to make it reach a pattern of 1,403 hertz for two
minutes and forty two seconds! Even thinking about that kind of higher
brain mental function will kick you out of the needed state and make
your efforts ineffective.
This is easier than it may sound, all you are
doing is causing the field to subtly alter the small movements being
made, using energy already in the system.
Now push the rate of vibration to higher or
lower speeds until the machine starts to shudder. You will likely not
be physically present, so will have to utilize psychic perceptions to
determine this. If you get things to the correct state it will rip the
plan or high-powered vehicle apart.
This takes a very strong field to accomplish, so you will need to take your time.
*Create a field around the fuel source of a
vehicle. You can increase or decrease its volatility, the rate at which
it burns, which will make the vehicle harder to control. It will tend
to surge and lose power. If the strength of the pattern you develop it
strong enough, you can cause land vehicles to stall and flood, and
powerful engines to seize.
*Disrupt small portions of local time. You
would think that time would be very difficult to disrupt. It isn't
though. In fact in many ways it is very fluid and responsive to mental
control. Now, I am not talking about time travel here, rather, this
particular process of time manipulation can use small local differences
in time to cause computers to stop working.
Sense the internal workings of the specific
computer you wish to influence. Pick half of its internal workings and
generate a small, tightly held, field around it. Now hold the concept
of time slowing down in this field. Keep maintaining this field for a
bit. Most computers will stop after less than ten minutes of this.
They cannot continue to function if they have
miscommunications internally. By causing the computers internal
workings to be out of step with each other, thousands of errors will
develop, until the system crashes.
Once you have the basic techniques down the only thing slowing you down is your imagination!
No one will ever claim that you win battles by
damaging equipment alone. If used as part of a larger campaign and
concentrated properly though, you will find that it impairs the enemies
ability to bring the war to you more than enough to make it worth your
while to try these techniques.
by Dale Power
|
|